Blizzard FX Reel (2008 - 2013)
These are my FX contributions to Blizzard Cinematics between 2008 and 2013. This is essentially the portfolio that opened the door to Pixar for me.
It was an absolute privilege to work on games I admired growing up. I chose FX because it offered variety, a chance to tackle different kinds of technical and visual challenges. I learned so much during my time there. The quality of the cinematics was incredibly high thanks to the amazing artists I worked with, and it was truly rewarding to add the final FX to the arleady amazing work.